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Post by Edem on Jun 17, 2006 6:48:35 GMT
Update - Friday June 16 - Added Priests of Balthazar to all Alliance Battle outposts.
- Added 4 new maps to the Random Arena and the Team Arena.
- Fixed a bug that caused the caravan to stop moving in Gyala Hatchery.
- Fixed bugs and made improvements to the following quest: The Shadow Blade.
- Fixed the descriptions of several Ranger skills, which were displaying incorrect values after the last update.
- Fixed a bug that caused henchmen to drop gold when they died.
- Fixed a bug that caused monsters to drop loot even if your party had no part in killing them.
- Fixed a bug in PvP that caused dead players to receive morale boosts for the deaths of opposing team members.
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Post by Edem on Jun 17, 2006 23:06:05 GMT
Not much. Update - Saturday June 17 [/b][/center] - Fixed a bug that occasionally prevented the victory chest in the Hall of Heroes from dropping items.
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Post by Sir Smeg on Jul 14, 2006 13:45:57 GMT
Erm... since Edem is temporarily indisposed it falls to me to inform you bunnies of the most recent changes to the game, which seem to fairly major...
Update - Thursday July 13
Imperial Supplymaster Kagno is no longer stationed in Shing Jea Monastery. Added a crafting material storage upgrade for the Xunlai Agent storage vault. To purchase the upgrade, visit one of the new Xunlai Representatives in Shing Jea Monastery or Kaineng Center. (PvP characters gain access to the crafting material storage once any roleplaying character on the account purchases it.) Added the ability to split stacks of inventory items. Holding the Shift key while dragging a stack of items allows you to "split off" a portion of the stack before moving it. Modified the algorithm that causes the alliance battle line to shift. A faction that pushes into enemy territory will temporarily gain a "momentum bonus" that helps it drive the battle line further into enemy territory. Added support for EAX audio when sound quality is set to maximum. Modified the Burning Isle guild battle map so that Flame Cursed Sentinels are now Lesser Flame Sentinels. Lesser sentinels are vulnerable to all Conditions, do not heal when out of combat, and slowly die on their own in the first 25 minutes of the match. Updated Mesmer Courtly and Virtuoso armor sets so that the +15 armor bonus applies only to the piece the bonus is on, not to the entire body. The bonus is now active whenever the equipping character activates any skill (not just spells). Updated Warrior Ascalon and Knight's armor sets so that the damage reduction applies only when the corresponding location of the body is struck. The damage reduction applies only to physical damage, and the amount of reduced damage was increased from 2 to 3. Updated shields, armors, and runes with damage reduction abilities so that they only reduce physical damage. Increased the inherent armor level on all unique (green text), promotional, crafted, and collector shields so that they behave the same way as other shields when the characters equipping them do not meet the necessary attribute requirement. Updated all Ascalon Bows so that they now include their bow type in the name. Raised the armor penetration bonus for the following promotional items: Bonecrusher, Bear's Sloth, Rhino's Sloth, and Rhino's Charge. Raised the conditional Energy bonus on the following promotional items: Quicksilver, Unicorn's Wrath, Peathingy's Wrath, and Luminescent Scepter. Raised the conditional damage reduction on the following promotional items: Bronze Guardian, Hog's Gluttony, Spiders Gluttony, and Serrated Shield. Removed the increased attack rate and decreased damage attributes from the fire wand found at the collector outside of Nolani Academy. Reduced the chance to halve skill recharge time from 20% to 10% on Rockmolders dropped prior to the item being corrected. Fixed bugs and made improvements to the following quests: The True King, A Monk's Mission, and A Second Profession. Improved support for hardware acceleration on some low-end audio cards. Fixed a bug that caused a number of skill sounds to play incorrectly as non-positional sounds. Improved the pathing in the Sunjiang District explorable area and the Imperial Sanctum outpost. SKILL UPDATES
All
Lowered the cap for Healing Reduction to 40%. * Lowered the cap for Recharge Reduction to 50%. * You can no longer be knocked down immediately after you respawn from a resurrection shrine. * Note: like all reduction caps, these only affect the cap from multiple sources. Any single skill that exceeds this cap will still work. Thus, skills such as Lingering Curse or Ritual Lord still gain their full effect.
Assassin
Expunge Enchantments: no longer disables pet attack skills. Moebius Strike: now recharges pet attack skills if it hits a foe below 50% health. Return: reduced recharge time to 15 seconds. Shadow Form: increased Energy cost to 10. Shadow Shroud: no longer prevents the casting of untargeted enchantments. Signet of Malice: reduced cast time to .75 seconds. Siphon Speed: increased duration to 5..20 seconds. Elementalist
Bed of Coals: now deals damage only to non-moving foes. Burning Speed: reduced cast time to .25 seconds. Elemental Attunement: this skill is now attributed to Energy Storage; increased duration to 30..55 seconds. Immolate: increased damage to 15..60. Mark of Rodgort: increased duration to 10..35 seconds. Mind Burn: reduced recharge time to 10 seconds. Smoldering Embers: increased damage to 15..60. Ward skills no longer affect spirits. Mesmer
Blackout: reduced blackout time to 2..6 seconds. Conjure Nightmare: removed the long pause after this spell was cast. Illusionary Weaponry: reduced recharge time to 35 seconds. Recurring Insecurity: reduced the duration to 1..10 seconds. Signet of Disenchantment: reduced cast time to 1 second. Monk
Air of Enchantment: added a minimum 1 Energy cost; increased recharge time to 8 seconds. Divine Spirit: now reduces energy cost for Monk spells, not all Monk skills. Infuse Health: fixed a bug that occasionally caused it to execute without healing the target. Life Sheath: now renews damage reduction when it is cast on a target that already has Life Sheath on it. Signet of Rejuvenation: reduced recharge time to 8 seconds; increased the conditional heal to 15..75 Health. Spell Shield: no longer disables skills more than once when renewed. Necromancer
Bitter Chill: increased damage to 15..60. Chilblains: now removes 1..2 Enchantments. Enfeebling Blood: increased the area-of-effect to "nearby". Feast of Corruption: increased Energy cost to 15. Fetid Ground: reduced cast time to .75 seconds. Ranger
Archer's Signet: no longer disables pet attack skills. Broad Head Arrow: reduced recharge time to 15 seconds. Determined Shot: now recharges pet attack skills if it misses. Equinox: reduced recharge time to 45 seconds. Famine: reduced recharge time to 45 seconds. Focused Shot: now disables pet attack skills when used. Greater Conflagration: reduced recharge time to 45 seconds. Lacerate: reduced recharge time to 45 seconds. Marauder's Shot: no longer disables pet attack skills. Oath Shot: increased recharge time to 25 seconds. Ritualist
Displacement: Changed the skill's description to match its behavior. Draw Spirit: reduced cast time to .25 seconds. Lamentation: increased the target's needed proximity to a corpse or Spirit to "in the area". Wielder's Boon: increased conditional heal to 15..60 Health. Warrior
Quivering Blade: increased Daze duration to 8 seconds. Standing Slash: reduced adrenaline cost to 6. Victory is Mine!: no longer displays "-0" on targets with no conditions.
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Post by Nate Alluran on Jul 17, 2006 1:10:23 GMT
Hum...seems like I should pitch in 'n help as well...minor update on friday: Update - Friday July 14 - Added a new collector in Snake Dance, just outside Camp Rankor. This collector exchanges the Carapace Shields given out by Hagnon Warblade that were incorrectly modified by the last update. Shield dye color is unaffected by this exchange.
- Fixed a bug in the Assassin Moebius Strike skill. It no longer recharges itself.
- Fixed a bug that caused the Guild Lord’s Amulet of Protection to fail against life-stealing skills.
...seems like nothing to affect my gameplay
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Post by Sir Smeg on Jul 28, 2006 20:00:27 GMT
More updates for this special weekend:
Update - Thursday July 27
Updated the list of available PVP character templates to include the templates designed by the Esoteric Warriors guild. Added key bindings for the following game functions: Drop Item, Follow, Suppress Action, Zoom In, and Zoom Out. Modified cinematics so that minions no longer decay and mission time no longer elapses while cinematics are playing. Updated the Trade dialog to reduce the likelihood of a common scam. The Trade dialog now displays a message whenever the trade offer is modified. Added a secondary profession changer to the Great Temple of Balthazar. Added a Championship Trophy to the Great Temple of Balthazar. Moved the positions of the Xunlai Agents in the Great Temple of Balthazar. Updated the appearance of the Guild roster. Invitations are now issued from within the invitee and guest lists, and the number of online and total members is displayed for each guild rank. Updated the appearance of the Options dialog. Option settings are now divided into tabbed categories. Updated the art used for Health bars. Added a new effect that desaturates screen colors when your character is dead. SKILL UPDATES
Arcane Mimicry: added a restriction so that it cannot be used on Elite Dervish Form skills. Consume Soul: updated to match its description. The caster must target and touch a Spirit. TEMPORARY SKILL BALANCE CHANGES
The following skill balance changes will be in effect only during the Nightfall PvP preview event:
Balthazar's Aura: reduced duration to 8 seconds. Divine Boon: increased recharge time to 10 seconds. Zealot's Fire: increased recharge time to 45 seconds. Increased earshot range to the radius of the Danger Zone (the inner white circle on the mini-map radar).
...but they neglected to say: Interface change! Wooo-oooo!!!111onemilliononehundresthousandtenthousandonethousandonehundredandeleven.
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frak
Newborn
Posts: 8
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Post by frak on Sept 14, 2006 9:57:23 GMT
Wow...one big old update today!
* Updated the art used for bone fiend projectile attacks. * Adjusted balance of some monster groups in the Ring of Fire mission and the Ice Floe Explorable area. * Adjusted the attributes of Tin Dao Kaineng in Haiju Lagoon. * Improved the Mission Map (the window accessed by using the "U" key) so that it works properly in the Catacombs, the Underworld, and Fissure of Woe, where previously it showed only black.
GUILD BATTLE UPDATES
* Removed one of the Bodyguards and one of the Archers near the Guild Lords. * Added two Knights near the Guild Lord. Knights are Warriors with the following skills: Server Artery, Gash, Healing Signet, and Power Attack. * Adjusted the positions of Guild Hall NPCs. * Shortened the time until "Victory or Death!" to 20 minutes. * Modified the "Victory or Death!" effect so that it applies to all players, regardless of where they are on the map.
SKILL UPDATES
Assassin
* Black Lotus Strike: reduced recharge time to 20 seconds. * Blades of Steel: reduced recharge time to 8 seconds. * Blinding Powder: Blindness now affects target and all adjacent foes. * Crippling Dagger: increased damage to 15..60. * Critical Strike: decreased Energy cost to 5. * Dark Prison: decreased recharge time to 45 seconds. * Dash: decreased recharge time to 8 seconds. * Death Blossom: increased damage to 20..45 * Desperate Strike: increased damage to 15..60. * Fox Fangs: increased damage to 5..30. * Golden Lotus Strike: increased Energy gained to 5..12 * Jungle Strike: increased damage to 10..25 * Locust's Fury: increased chance to double strike to 33%. * Nine Tail Strike: decreased recharge time to 8 seconds. * Repeating Strike: increased damage to 10..30. * Scorpion Wire: decreased cast time to 1 second. * Shadow of Haste: decreased Energy cost to 5, increased the duration to 30..60, and decreased the movement speed by 15%. * Shadowy Burden: decreased duration to 3..15 seconds. * Shroud of Distress: decreased recharge time to 15 seconds. * Signet of Malice: decreased recharge time to 5 seconds, decreased casting time to .25 seconds. * Siphon Speed: increased movement speed reduction to 33%, and this spell now has half range. * Siphon Strength: increased duration to 5..20 seconds. * Temple Strike: decreased recharge time to 20 seconds, and increased duration to 1..10 seconds. * Unsuspecting Strike: increased conditional damage to 15..75. * Way of Perfection: increased Health gained from critical hit to 10..40. * Wild Strike: increased damage to 10..35.
Elementalist
* Mind Burn: decreased Energy cost to 5, decreased recharge time to 5 seconds. * Mind Freeze: decreased Energy cost to 5, decreased recharge time to 8 seconds. * Mind Shock: decreased Energy cost to 5, decreased recharge time to 8 seconds. * Ether Prodigy: increased damage per Energy to 3.
Mesmer
* Images of Remorse: decreased Health degeneration to 1..3. * Leech Signet: decreased recharge time to 30 seconds. * Signet of Disruption: decreased recharge time to 20 seconds.
Monk
* Balthazar's Aura: decreased duration to 8 seconds. * Bane Signet: decreased recharge time to 20 seconds. * Banish: this skill now does double damage vs. summoned creatures. * Divine Boon: increased recharge time to 10 seconds, decreased amount healed to 15..60. * Extinguish: increased cast time to 1 second, increased recharge time to 12 seconds. * Purge Signet: decreased cast time to 2 seconds. * Signet of Judgment: decreased recharge time to 20 seconds. * Zealot's Fire: increased recharge time to 45 seconds.
Necromancer
* Plague Signet: decreased recharge time to 8 seconds.
Ranger
* Broad Head Arrow: decreased Energy cost to 15. * Equinox: decreased recharge time to 30 seconds. * Famine: decreased recharge time to 30 seconds. * Greater Conflagration: decreased recharge time to 30 seconds. * Lacerate: decreased recharge time to 30 seconds. * Savage Pounce: decreased recharge time to 10 seconds. * Tiger's Fury/Bestial Fury: decreased the attack speed to 25%.
Ritualist
* Ancestors' Rage: decreased recharge time to 8 seconds. * Blind Was Mingson: decreased recharge time to 15 seconds, decreased Blindness duration to 3..8. * Bloodsong: decreased recharge time to 45 seconds, increased damage to 5..25. * Boon of Creation: reduced Energy gained to 1..6. * Channeled Strike: decreased recharge time to 6 seconds. * Defiant Was Xinrae: decreased Energy cost to 15. * Disenchantment: decreased recharge time to 45 seconds, increased damage to 5..20. * Displacement: decreased recharge time to 45 seconds. * Dissonance: decreased recharge time to 45 seconds, increased damage to 5..20. * Dulled Weapon: decreased recharge time to 12 seconds. * Essence Strike: increased damage to 15..60, increased Energy return to 1..9. * Gaze from Beyond: decreased recharge time to 10 seconds. * Ghostly Haste: increased spell recharge reduction to 25% faster. * Grasping Was Kuurong: increaed damage to 15..75. * Guided Weapon: decreased recharge time to 20 seconds. * Life: decreased recharge time to 30 seconds. * Mend Body and Soul: increased heal amount to 20..115. * Pain: decreased recharge time to 30 seconds, increased damage to 5..30. * Painful Bond: decreased recharge time to 12 seconds. * Preservation: decreased recharge time to 30 seconds. * Protective Was Kaolai: increased duration to 15..60 seconds. * Recuperation: increased Energy cost to 25, decreased recharge time to 45 seconds. * Ritual Lord: decreased Spirit recharge to 15..60%. * Shadowsong: increased Energy cost to 15. * Shelter: increased Energy cost to 25, increased damage taken to 75..45, decreased recharge time to 45 seconds. * Soothing: increased Energy to 25, decreased level to 1..8. * Spirit Burn: increased damage to 15..60, increased conditional damage to 15..45. * Spirit Light: decreased Energy cost to 5, increased Health sacrificed to 17%. * Spirit Light Weapon: Changed the way this skill worked to always heal for 1..10 Health per second, and an addition 1..10 Health if you are near a Spirit. * Spirit Rift: increased damage to 25..135. * Spirit Transfer: decreased recharge time to 5 seconds. * Splinter Weapon: decreased recharge time to 5 seconds. * Tranquil Was Tanasen: increased duration to 5..20. * Union: decreased recharge time to 45 seconds. * Vital Weapon: decreased recharge time to 12 seconds. * Wailing Weapon: decreased recharge time to 25 seconds. * Wanderlust: decreased recharge time to 45 seconds. * Weapon of Quickening: increased duration to 5..25. * Wielder's Boon: increased amount healed to 15..75.
Warrior
* Bull's Strike: increased recharge time to 10 seconds. * Dismember: decreased adrenaline to 5. * Eviscerate: decreased damage to 1..31. * Irresistible Blow: increased recharge time to 6 seconds, decreased damage to 5..20. * Wary Stance: decreased recharge time to 30 seconds.
Assassins get a big damage and utility boost (the day after I deleted mine) Ritualists get rebalanced heftily (rit lords on the way out, channelers on the way in?) Thumpers get thumped
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Post by kevx3 on Sept 14, 2006 10:30:15 GMT
damn the rangers bestial fury modification really buggers over my crit assassin build :/... but my assassin counterpart is getting a big make over . i see the correlation between the class patches.
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Post by Edem on Sept 14, 2006 11:18:06 GMT
Oooh, my cahnneller got amped! But my prot healer got weakened... divine boon heals less now...
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frak
Newborn
Posts: 8
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Post by frak on Sept 14, 2006 12:05:29 GMT
Yeah, my boon/prot didn't like that one...plus the increased recharge could cause problems with enchant stripping.
But that's nothing to the damage done to my poor rit. As a ritual lord/boon of creation user who uses shelter a lot, I think her build is pretty nerfed now. Almost wish I'd deleted her and kept the assassin now...
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