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Post by Edem on May 22, 2006 9:37:18 GMT
These items are not for sale or gift, but you can borrow these until you find better ones: Yingko's Claw (wand) - Dark damage: 7-11 (Requires 5 Curses)
- Halves skill recharge of Curses skills (Chance: 15%)
- Energy +10
- Energy regeneration -1
Tahkayun's Pincers x2 (daggers) (1 lent to Moo)- Piercing damage: 5-10 (req. 5 Dagger Mastery)
- Damage +10% while Health is Above 50%
- Armor Penetration 10%(Chance 10%)
- Dagger Mastery +1 (Chance 20%)
Ziinjuu's Sanctuary (staff) - Energy +5
- Light damage: 7-10 (req. 5 Smiting Prayers)
- Halves casting time of Smiting Prayers spells (Chance: 10%)
- Halves skill recharge of Smiting Prayers spells (Chance: 10%)
- Smiting Prayers +1 (20% chance while using skills)
- Health +10
Gorrel's Staff (staff) - Energy +10
- Chaos damage: 11-22 (req. 9 Illusion Magic)
- Halves casting time of spells (Chance: 10%)
- Health +30
- Health +30
- Reduces Deep Wound duration on you by 20%
I will update this post for actual states of these items; will add new posts for new items
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Post by Edem on May 22, 2006 12:05:18 GMT
The Deathkeeper (wand) - Dark damage 7-10 (Requires 5 Death Magic)
- Halves casting time of spells (10%)
- Energy +3 (while Health is above 50%)
Auri's Wand (wand) - Lightning damage: 7-11 (req. 5 Air Magic)
- Halves casting time of Air Magic spells (Chance: 10%)
- Halves skill recharge of Air Magic spells (Chance: 10%)
Jin's Hornbow (hornbow) - Piercing damage: 10-16 (req. 5 Marksmanship)
- Damage +10%
- Armor -10 (while attacking)
- Lengthens Bleeding duration on foes by 33%
- Health +15
More to come...
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Post by Sir Smeg on May 22, 2006 12:12:16 GMT
I have to say, I don't really understand the point of these low-level green items. Let me explain: the most notable new feature of Cantha is at which new players are catapulted to level 20, the level maximum. Outside of Shing Jea island these weapons are completely obsolete... I'm not knocking the idea of lowbie green items: it makes boss fights all the more exciting, I jsut think its a shame that these weapons have such a short useable lifetime
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Post by Edem on May 22, 2006 14:20:19 GMT
I have to say, I don't really understand the point of these low-level green items. Let me explain: the most notable new feature of Cantha is at which new players are catapulted to level 20, the level maximum. Actually, that's one feature I don't really like. I preferred the slower paced levelling of Prophecies. In Factions, you're pumped up to level20, and there you are, beat the higlevel mobs without practice. You also have to buy each skills, so if you don1t really know what to do, there's no place for experimenting, because that would eat a vast amount of money. The lower advancing and the skill quests were the best in Prophecies. For me, Factions bests in leveldesign and the atmosphere, so I don't feel stolen at all. Well, there's always the option to give them to your newbie Tyrian chara (Except for the A and Rt weapons, that is...) or your newbie guildies. Anyways, if you need any item from the library, PM me or whisp me ingame. The only requirement for the use is that you mustn't customize or sell them, so others can use them later too.
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Post by Edem on May 22, 2006 14:27:00 GMT
The Library grows! Tin Dao's Staff (staff) (borrowed by Sir Smeg)- Energy +5
- Lightning damage: 8-13 (req. 6 Channeling Magic)
- Halves casting time of Channeling Magic spells (Chance: 10%)
- Halves skill recharge of Channeling Magic spells (Chance: 10%)
- Health +15
- Energy +3
And, thanks to django's contribution, another non-low level one: Daggers of Xuekao (dagger) - Piercing damage: 7-17 (Requires 9 Dagger Mastery)
- Damage +15% (while enchanted)
- Armor Penetration +20% (Chance: 20%)
- Enchantments last 20% longer
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Post by Sir Smeg on Jun 8, 2006 22:54:42 GMT
Hah! I feel like the worst kind of hypocrite. Scroll your browsers a few posts up, my bunnies, and witness your immortal leader making an egoistical mistake. Having denounced the worth of low level green items, here I am blatantly borrowing one from Edem. Should have told him to keep his mouth shut And about Xuekao's daggers: you can have 'em back: I'm not using them. I got perfectly serviceable Dirks which are customised for my use alone. They do fire damage and protect me from the elements, but I am looking into upgrades. They have +15% when my health is above 50%, and I'm not mad keen on Xuekao's enchantment elongation. Not my scene at all.
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Post by Edem on Jun 13, 2006 23:37:47 GMT
The Library grows. Cho Wei's Axe (axe) - Slashing damage: 6-15 (requires 5 Axe Mastery)
- Damage +10% (while Health is above 50%)
- Double adrenaline on hit (Chance: 10%)
- Axe Mastery +1 (20% chance while using skills)
Feng's Focus x2 (focus) - Energy +7 (requires 4 Divine Favor)
- Halves skill recharge of spells (Chance: 10%)
- Health +10
Pei's Blades (daggers) - Piercing damage: 5-10 (req. 5 Dagger Mastery)
- Damage +15% (vs. hexed foes)
- Lengthens Bleeding duration on foes by 33%
- Dagger Mastery +1 (20% chance while using skills)
The Yakslapper (staff) - Energy +10
- Fire Damage: 11-22 (req. 9 Divine Favor)
- Reduces Deep Wound duration on you by 20%
- Halves skill recharge of Protection Prayers spells (Chance: 20%)
- Energy +5
- Enchantments last 20% longer
Kepkhet's Refuge (staff) (Used by me)- Energy +10
- Fire Damage: 11-22 (req. 9 Divine Favor)
- Halves casting time of Protection Prayers spells (Chance: 20%)
- Halves skill recharge of Protection Prayers spells (Chance: 20%)
- Enchantments last 20% longer
- Energy +5
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